Seat Ibiza (low poly)

September 16, 2016

3D Model made using 3DS Max by following a blueprint.

First attempt at 3D modelling using 3DS Max.

I started off by placing a plane on the side of the car, and by using edge extrusion I created the body of the car. I used the cut tool in order to shape the windows, and the extrude tool for the headlights and the bumper. Then, by manipulating vertices and edges, I shaped the car. I also used the material editor to apply the colours.

In the end I used the turbosmooth modifier to smooth the edges. I also used keyframe animation with some lighting to create an animation.