April 07, 2017
Animation created in 3DS Max and later edited in Premiere Pro.
As part of my computing course, I’ve been provided with the task of creating a short video on how to safely cross a road.
I’ve started by creating a simple road with a footpath, and I then imported my previously modelled vehicles. I also downloaded a character from Adobe Mixamo to use as the main character of my video. To animate all the assets on my scene, I used key frames in 3DS Max with auto key enabled, thus making me set an initial and final point for each asset I wanted to animate without worrying about the frames in between. I later decided to create a second scene showing the character looking in both directions before crossing the road.
Finally, I rendered the two scenes. To do this, I had to render the sequence of frames composing the two scenes. This is because ① if 3DS Max was to crash, I could’ve simply started rendering from the last frame and not from frame 0 ② because I actually had the first scene split into four parts: 1st part with the red light, 2nd part with the green light, 3rd part with no light at all and 4th part with the red light again.
In the end, I imported the frames into Premiere Pro which converted all the frames into a single video for me, and I also added some text.