December 14, 2016
3D Model made using 3DS Max and textured with Photoshop.
As I did with the Seat, I started off by placing a plane and then, using the blueprint as a guideline, I extruded the sides of the plane. I manipulated the vertices to create all the shapes (handles, windows), and swift loops to get sharper curves.
In order to texture my model, I had to generate a UV template. I’ve done this by using the UV Editor in 3DS Max. I made the sides, the front and the back of the car larger so I could have added more details to them. On the other hand, the top and the bottom parts of the car were not as important to texture.
To texture, I’ve used Adobe Photoshop. I used resources from the internet and a very limited set of colours (gray, red and brown) to recreate what I thought were the conditions of a car in Ethiopia. In the end, I exported the texture as a JPEG, and then I applied it as a material to the body of the car in 3DS Max.